Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
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239 changed files with 1146 additions and 139888 deletions
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@ -1,7 +1,4 @@
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SRC = led.c
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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@ -1,24 +0,0 @@
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#include <avr/io.h>
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#include "backlight.h"
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#include "print.h"
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void init_backlight_pin(void) {
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print("init_backlight_pin()\n");
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// Set our LED pins as output
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DDRB |= (1<<6);
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// Set our LED pins low
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PORTB &= ~(1<<6);
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}
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void backlight_set(uint8_t level) {
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if ( level == 0 ) {
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// Turn off light
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PORTB |= (1<<6);
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} else {
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// Turn on light
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PORTB &= ~(1<<6);
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}
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}
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@ -38,6 +38,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3 }
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B6
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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File diff suppressed because it is too large
Load diff
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <avr/io.h>
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#include "stdint.h"
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#include "led.h"
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void led_init_ports(void) {
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// * Set our LED pins as output
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DDRB |= (1<<2);
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}
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void led_set_kb(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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// Turn capslock on
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PORTB |= (1<<2);
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} else {
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// Turn capslock off
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PORTB &= ~(1<<2);
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}
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}
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@ -1,94 +1,30 @@
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#include "satan.h"
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#ifdef BACKLIGHT_ENABLE
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#include "backlight.h"
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#endif
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__attribute__ ((weak))
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void matrix_init_user(void) {
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// leave these blank
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};
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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// leave these blank
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};
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#ifdef BACKLIGHT_ENABLE
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void backlight_init_ports()
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{
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// Setup PB6 as output and output low.
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DDRB |= (1<<6);
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PORTB &= ~(1<<6);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB6 = OCR1B (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1B1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB6));
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if ( level == 0 )
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{
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// Turn off PWM control on PB6, revert to output low.
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TCCR1A &= ~(_BV(COM1B1));
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OCR1B = 0x0;
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Turn on PWM control of PB6
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TCCR1A |= _BV(COM1B1);
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// Set the brightness
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OCR1B = 0xFFFF;
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}
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else
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{
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// Turn on PWM control of PB6
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TCCR1A |= _BV(COM1B1);
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// Set the brightness
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OCR1B = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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#endif
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#include "led.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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if (matrix_init_user) {
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(*matrix_init_user)();
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}
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matrix_init_user();
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led_init_ports();
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#ifdef BACKLIGHT_ENABLE
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backlight_init_ports();
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#endif
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};
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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if (matrix_scan_user) {
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(*matrix_scan_user)();
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}
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};
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matrix_scan_user();
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};
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void led_init_ports(void) {
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// * Set our LED pins as output
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DDRB |= (1<<2);
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}
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void led_set_kb(uint8_t usb_led) {
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if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
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// Turn capslock on
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PORTB |= (1<<2);
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} else {
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// Turn capslock off
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PORTB &= ~(1<<2);
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}
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}
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#ifndef SATAN_H
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#define SATAN_H
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#include "matrix.h"
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#include "keymap.h"
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#include <stddef.h>
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#include "action_util.h"
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#include "quantum.h"
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/* Clueboard matrix layout
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* ,-----------------------------------------------------------.
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