Backlight abstraction and other changes (#439)
* redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme
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239 changed files with 1146 additions and 139888 deletions
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@ -37,6 +37,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define MATRIX_COL_PINS { F4, D7, B5, B6, C6, C7, D4, D6, D5, D0, D1, D2, B0 }
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#define UNUSED_PINS
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#define BACKLIGHT_PIN B7
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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@ -1,81 +1 @@
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#include "jd45.h"
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__attribute__ ((weak))
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void matrix_init_user(void) {
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};
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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};
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#define CHANNEL OCR1C
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void backlight_init_ports(void)
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{
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// Setup PB7 as output and output low.
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DDRB |= (1<<7);
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PORTB &= ~(1<<7);
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// Use full 16-bit resolution.
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ICR1 = 0xFFFF;
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// I could write a wall of text here to explain... but TL;DW
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// Go read the ATmega32u4 datasheet.
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// And this: http://blog.saikoled.com/post/43165849837/secret-konami-cheat-code-to-high-resolution-pwm-on
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// Pin PB7 = OCR1C (Timer 1, Channel C)
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// Compare Output Mode = Clear on compare match, Channel C = COM1C1=1 COM1C0=0
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// (i.e. start high, go low when counter matches.)
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// WGM Mode 14 (Fast PWM) = WGM13=1 WGM12=1 WGM11=1 WGM10=0
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// Clock Select = clk/1 (no prescaling) = CS12=0 CS11=0 CS10=1
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TCCR1A = _BV(COM1C1) | _BV(WGM11); // = 0b00001010;
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TCCR1B = _BV(WGM13) | _BV(WGM12) | _BV(CS10); // = 0b00011001;
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backlight_init();
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}
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void backlight_set(uint8_t level)
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{
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if ( level == 0 )
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{
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// Turn off PWM control on PB7, revert to output low.
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TCCR1A &= ~(_BV(COM1C1));
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CHANNEL = 0x0;
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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}
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else if ( level == BACKLIGHT_LEVELS )
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF;
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}
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else
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{
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// Prevent backlight blink on lowest level
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PORTB &= ~(_BV(PORTB7));
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// Turn on PWM control of PB7
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TCCR1A |= _BV(COM1C1);
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// Set the brightness
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CHANNEL = 0xFFFF >> ((BACKLIGHT_LEVELS - level) * ((BACKLIGHT_LEVELS + 1) / 2));
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}
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}
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void matrix_init_kb(void) {
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#ifdef BACKLIGHT_ENABLE
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backlight_init_ports();
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#endif
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matrix_init_user();
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};
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void matrix_scan_kb(void) {
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matrix_scan_user();
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};
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#include "jd45.h"
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@ -1,13 +1,20 @@
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#ifndef JD45_H
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#define JD45_H
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#include "matrix.h"
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#include "keymap.h"
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#include "backlight.h"
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#include <stddef.h>
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#include <avr/io.h>
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#include "quantum.h"
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void matrix_init_user(void);
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void matrix_scan_user(void);
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/* JD45 keymap definition macro
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*/
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#define KEYMAP( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, K13, \
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K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, K37, \
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K38, K39, K40, K41, K42, K43, K44, K45, K46, K47 \
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) { \
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{ KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K10, KC_##K11, KC_##K12, KC_##K13 }, \
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{ KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_NO }, \
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{ KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_NO }, \
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{ KC_##K38, KC_##K39, KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_##K43, KC_NO, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_NO } \
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}
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#endif
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File diff suppressed because it is too large
Load diff
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@ -1,22 +1,8 @@
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#include "jd45.h"
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#include "backlight.h"
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/* this keymap is to provide a basic keyboard layout for testing the matrix
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* for more practical and complicated keymap refer to other keymaps in the same folder
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*/
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/* JD45 keymap definition macro
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*/
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#define KEYMAP( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, K13, \
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K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, K37, \
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K38, K39, K40, K41, K42, K43, K44, K45, K46, K47 \
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) { \
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{ KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K10, KC_##K11, KC_##K12, KC_##K13 }, \
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{ KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_NO }, \
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{ KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_NO }, \
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{ KC_##K38, KC_##K39, KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_##K43, KC_NO, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_NO } \
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(
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File diff suppressed because it is too large
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@ -1,19 +1,4 @@
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#include "jd45.h"
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#include "backlight.h"
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/* JD45 keymap definition macro
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*/
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#define KEYMAP( \
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K01, K02, K03, K04, K05, K06, K07, K08, K09, K10, K11, K12, K13, \
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K14, K15, K16, K17, K18, K19, K20, K21, K22, K23, K24, K25, \
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K26, K27, K28, K29, K30, K31, K32, K33, K34, K35, K36, K37, \
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K38, K39, K40, K41, K42, K43, K44, K45, K46, K47 \
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) { \
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{ KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K10, KC_##K11, KC_##K12, KC_##K13 }, \
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{ KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_NO }, \
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{ KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_NO }, \
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{ KC_##K38, KC_##K39, KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_##K43, KC_NO, KC_##K44, KC_##K45, KC_##K46, KC_##K47, KC_NO } \
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}
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[0] = KEYMAP(
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