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[Keyboard] Add keyboard Setta21 (#7320)

* [Keyboard] Add keyboard Setta21

Add Setta21 keyboard.

A 21 keys Tenkey.
Salicylic-acid3

* Update keyboards/setta21/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/default/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/info.json

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/rev1/rev1.h

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/rules.mk

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Update keyboards/setta21/keymaps/salicylic/keymap.c

Co-Authored-By: Drashna Jaelre <drashna@live.com>

* Keymap Update

Removed the keymap matrix_init_user.
Changed the declaration of DRIVER_LED_TOTAL.

* Update keyboards/setta21/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/readme.md

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rev1/rev1.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rules.mk

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rev1/rev1.c

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update keyboards/setta21/rev1/rev1.h

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update Keymap

Removed OLED sleep timer in keymap.

* Update keyboards/setta21/rev1/rev1.h

Co-Authored-By: James Young <18669334+noroadsleft@users.noreply.github.com>
This commit is contained in:
Salicylic-acid3 2019-11-13 16:01:14 +09:00 committed by Drashna Jaelre
parent a4c2a9b083
commit 12ea2e3649
17 changed files with 646 additions and 0 deletions

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/* Copyright 2018 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180

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#include QMK_KEYBOARD_H
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE,
_ARROW,
_ADJUST,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_numpad_6x4(
//,-----------------------------------|
LT(_ADJUST,KC_ESC), KC_F2, KC_EQL, KC_DEL,
//|--------+--------+--------+--------|
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
//|--------+--------+--------+--------|
KC_P7, KC_P8, KC_P9,
//|--------+--------+--------+--------|
KC_P4, KC_P5, KC_P6, KC_PPLS,
//|--------+--------+--------+--------|
KC_P1, KC_P2, KC_P3,
//|--------+--------+--------+--------|
LT(_ARROW, KC_P0), KC_PDOT,KC_PENT
//`-----------------------------------'
),
[_ARROW] = LAYOUT_numpad_6x4(
//,-----------------------------------|
KC_ESC, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, KC_UP, XXXXXXX,
//|--------+--------+--------+--------|
KC_LEFT, KC_DOWN,KC_RIGHT, _______,
//|--------+--------+--------+--------|
XXXXXXX, KC_DOWN, XXXXXXX,
//|--------+--------+--------+--------|
MO(_ARROW), _______, _______
//`-----------------------------------'
),
[_ADJUST] = LAYOUT_numpad_6x4( /* Base */
//,-----------------------------------|
MO(_ADJUST), _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------|
RGB_SAD, RGB_SAI, XXXXXXX,
//|--------+--------+--------+--------|
RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
//|--------+--------+--------+--------|
RGB_VAD, RGB_VAI, XXXXXXX,
//|--------+--------+--------+--------|
XXXXXXX, XXXXXXX, RGB_MOD
//`-----------------------------------'
)
};

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# The default keymap for setta21
## Base
| 1 | 2 | 3 | 4 |
|:----------:|:----:|:----:|:----:|
|Adjust , ESC| F2 | = | Del |
| NumLock | / | * | minus|
| 7 | 8 | 9 | |
| 4 | 5 | 6 | + |
| 1 | 2 | 3 | |
| Arrow , 0 | | . | Ent |
## Arrow
| 1 | 2 | 3 | 4 |
|:----------:|:----:|:----:|:----:|
| ESC | F2 | = | Del |
| XXXXX | / | * | minus|
| XXXXX | UP | XXXXX| |
| LEFT | DOWN | RIGHT| + |
| XXXXX | DOWN | XXXXX| |
| Arrow | | . | Ent |
## Adjust
| 1 | 2 | 3 | 4 |
|:----------:|:-----:|:----:|:------:|
| Adjust | F2 | = | Del |
| XXXXX | XXXXX | XXXXX| XXXXX |
| XXXXX |RGB_SAI| XXXXX| |
| LEFT |RGB_HUI| XXXXX| RGB_TOG|
| RGB_VAD |RGB_VAI| XXXXX| |
| XXXXX | | XXXXX| RGB_MOD|

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/* Copyright 2018 Salicylic_acid3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* Select hand configuration */
#define TAPPING_FORCE_HOLD
#define TAPPING_TERM 180
#define DRIVER_LED_TOTAL RGBLED_NUM
#ifdef RGB_MATRIX_ENABLE
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
// # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
# define RGB_MATRIX_HUE_STEP 8
# define RGB_MATRIX_SAT_STEP 8
# define RGB_MATRIX_LIMIT_VAL 50
# define RGB_MATRIX_VAL_STEP 5
# define RGB_MATRIX_SPD_STEP 10
#endif

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#include QMK_KEYBOARD_H
#include "keymap_jp.h"
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif
extern uint8_t is_master;
#ifdef OLED_DRIVER_ENABLE
static uint32_t oled_timer = 0;
#endif
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_number {
_BASE = 0,
_ARROW,
_MACRO,
_ADJUST,
};
enum custom_keycodes {
RGB_RST = SAFE_RANGE,
SEND_SUM,
SEND_AVE,
SEND_CIF,
SEND_MAX,
SEND_MIN
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT_numpad_6x4(
//,-----------------------------------|
KC_ESC, KC_F2, JP_EQL, KC_DEL,
//|--------+--------+--------+--------|
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,
//|--------+--------+--------+--------|
KC_P7, KC_P8, KC_P9,
//|--------+--------+--------+--------|
KC_P4, KC_P5, KC_P6, KC_PPLS,
//|--------+--------+--------+--------|
KC_P1, KC_P2, KC_P3,
//|--------+--------+--------+--------|
LT(_ARROW, KC_P0),LT(_MACRO, KC_PDOT),KC_PENT
//`-----------------------------------'
),
[_ARROW] = LAYOUT_numpad_6x4(
//,-----------------------------------|
_______, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, KC_UP, XXXXXXX,
//|--------+--------+--------+--------|
KC_LEFT, KC_DOWN,KC_RIGHT, _______,
//|--------+--------+--------+--------|
XXXXXXX, KC_DOWN, XXXXXXX,
//|--------+--------+--------+--------|
MO(_ARROW), MO(_MACRO), _______
//`-----------------------------------'
),
[_MACRO] = LAYOUT_numpad_6x4(
//,-----------------------------------|
_______, _______, _______, _______,
//|--------+--------+--------+--------|
SEND_MIN,SEND_MAX,SEND_CIF,SEND_AVE,
//|--------+--------+--------+--------|
KC_F7, KC_F8, KC_F9,
//|--------+--------+--------+--------|
KC_F4, KC_F5, KC_F6,SEND_SUM,
//|--------+--------+--------+--------|
KC_F11, KC_F12, KC_F3,
//|--------+--------+--------+--------|
_______, _______, JP_RPRN
//`-----------------------------------'
),
[_ADJUST] = LAYOUT_numpad_6x4( /* Base */
//,-----------------------------------|
_______, _______, _______, _______,
//|--------+--------+--------+--------|
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
//|--------+--------+--------+--------|
RGB_SAD, RGB_SAI, XXXXXXX,
//|--------+--------+--------+--------|
RGB_HUD, RGB_HUI, XXXXXXX, RGB_TOG,
//|--------+--------+--------+--------|
RGB_VAD, RGB_VAI, XXXXXXX,
//|--------+--------+--------+--------|
_______, _______, RGB_MOD
//`-----------------------------------'
)
};
//A description for expressing the layer position in LED mode.
layer_state_t layer_state_set_user(layer_state_t state) {
return update_tri_layer_state(state, _ARROW, _MACRO, _ADJUST);
}
int RGB_current_mode;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
bool result = false;
if (record->event.pressed) {
#ifdef OLED_DRIVER_ENABLE
oled_timer = timer_read32();
#endif
}
switch (keycode) {
case SEND_SUM:
if (record->event.pressed) {
SEND_STRING("_SUM*");
}
break;
case SEND_AVE:
if (record->event.pressed) {
SEND_STRING("_AVERAGE*");
}
break;
case SEND_CIF:
if (record->event.pressed) {
SEND_STRING("_COUNTIF*");
}
break;
case SEND_MAX:
if (record->event.pressed) {
SEND_STRING("_MAX*");
}
break;
case SEND_MIN:
if (record->event.pressed) {
SEND_STRING("_MIN*");
}
break;
#ifdef RGBLIGHT_ENABLE
case RGB_MOD:
if (record->event.pressed) {
rgblight_mode(RGB_current_mode);
rgblight_step();
RGB_current_mode = rgblight_config.mode;
}
break;
case RGB_RST:
if (record->event.pressed) {
eeconfig_update_rgblight_default();
rgblight_enable();
RGB_current_mode = rgblight_config.mode;
}
break;
#endif
default:
result = true;
break;
}
return result;
}
#ifdef OLED_DRIVER_ENABLE
oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_0; }
void render_layer_state(void) {
oled_write_P(PSTR("LAYER: "), false);
oled_write_P(PSTR(" Arrow "), layer_state_is(_ARROW));
oled_write_P(PSTR(" Macro "), layer_state_is(_MACRO));
}
void render_keylock_status(uint8_t led_usb_state) {
oled_write_P(PSTR("NumLock"), led_usb_state & (1 << USB_LED_NUM_LOCK));
oled_write_P(PSTR(" "), false);
}
void render_layer_messages(void) {
oled_write_P(PSTR("Setta21 For Your Good Job. "), false);
}
void render_status(void) {
/* Show Keyboard Layout */
render_layer_messages();
render_keylock_status(host_keyboard_leds());
render_layer_state();
}
void oled_task_user(void) {
render_status(); // Renders the current keyboard state (layer, lock, caps, scroll, etc)
}
#endif

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# The salicylic keymap for setta21
## Base
| 1 | 2 | 3 | 4 |
|:----------:|:----:|:---------:|:----:|
| ESC | F2 | = | Del |
| NumLock | / | * | minus|
| 7 | 8 | 9 | |
| 4 | 5 | 6 | + |
| 1 | 2 | 3 | |
| Arrow , 0 | | Macro , . | Ent |
## Arrow
| 1 | 2 | 3 | 4 |
|:----------:|:----:|:-----:|:----:|
| ESC | F2 | = | Del |
| XXXXX | / | * | minus|
| XXXXX | UP | XXXXX | |
| LEFT | DOWN | RIGHT | + |
| XXXXX | DOWN | XXXXX | |
| Arrow | | Macro | Ent |
## Macro
| 1 | 2 | 3 | 4 |
|:----------:|:------:|:---------:|:--------:|
| ESC | F2 | = | Del |
| =MIN( | =MAX( | =COUNTIF( | =AVERAGE(|
| F7 | F8 | F9 | |
| F4 | F5 | F6 | =SUM( |
| F11 | F12 | F3 | |
| Arrow | | Macro | ) |
## Adjust
| 1 | 2 | 3 | 4 |
|:----------:|:-----:|:----:|:------:|
| Adjust | F2 | = | Del |
| XXXXX | XXXXX | XXXXX| XXXXX |
| XXXXX |RGB_SAI| XXXXX| |
| LEFT |RGB_HUI| XXXXX| RGB_TOG|
| RGB_VAD |RGB_VAI| XXXXX| |
| Arrow | | Macro| RGB_MOD|

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RGBLIGHT_ENABLE = no
RGB_MATRIX_ENABLE = WS2812