Remote object callable from many places
Change init_transport to add_remote_objects, so that it can be called many times from different places.
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168c5b679f
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11bd4ba0dd
4 changed files with 12 additions and 12 deletions
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@ -120,7 +120,7 @@ static matrix_object_t last_matrix = {};
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SLAVE_TO_MASTER_OBJECT(keyboard_matrix, matrix_object_t);
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MASTER_TO_ALL_SLAVES_OBJECT(serial_link_connected, bool);
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remote_object_t* test_remote_objects[] = {
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static remote_object_t* remote_objects[] = {
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REMOTE_OBJECT(serial_link_connected),
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REMOTE_OBJECT(keyboard_matrix),
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};
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@ -128,7 +128,7 @@ remote_object_t* test_remote_objects[] = {
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void init_serial_link(void) {
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serial_link_connected = false;
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init_serial_link_hal();
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init_transport(test_remote_objects, sizeof(test_remote_objects)/sizeof(remote_object_t*));
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add_remote_objects(remote_objects, sizeof(remote_objects)/sizeof(remote_object_t*));
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init_byte_stuffer();
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sdStart(&SD1, &config);
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sdStart(&SD2, &config);
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