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[Keymap] ninjonas keymap updates (#8373)

* [keymap(ninjonas)] ninjonas keymap updates

* [refactor] switching encoder rotation logic. recent pull seems to have flipped encoder stuff

* [keymap(lily58)] added chrome change profile key on RAISE

Co-authored-by: Jonas Avellana <jonas.avellana@workday.com>
This commit is contained in:
Jonas Avellana 2020-03-13 17:56:21 -06:00 committed by GitHub
parent 40e8d60ecd
commit 0fdd37ee19
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GPG key ID: 4AEE18F83AFDEB23
20 changed files with 293 additions and 173 deletions

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@ -2,28 +2,41 @@
//// BEGIN: Advanced Tap Dances
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return SINGLE_HOLD;
}
} else if (state->count == 2) {
return DOUBLE_TAP;
if (state->count == 1) {
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
}
else return 8;
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
// BEGIN: Copy, Paste, NUMPAD
// BEGIN: Copy, Paste, Apps
// https://beta.docs.qmk.fm/features/feature_tap_dance#example-6-using-tap-dance-for-momentary-layer-switch-and-layer-toggle-keys
static tap copy_paste_numpad_tap_state = {
static tap copy_paste_app_tap_state = {
.is_press_action = true,
.state = 0
};
void copy_paste_numpad_finished (qk_tap_dance_state_t *state, void *user_data) {
copy_paste_numpad_tap_state.state = cur_dance(state);
switch (copy_paste_numpad_tap_state.state) {
void copy_paste_app_finished (qk_tap_dance_state_t *state, void *user_data) {
copy_paste_app_tap_state.state = cur_dance(state);
switch (copy_paste_app_tap_state.state) {
case SINGLE_TAP:
tap_code16(LGUI(KC_V)); // Tap Cmd + V
break;
@ -31,19 +44,22 @@ void copy_paste_numpad_finished (qk_tap_dance_state_t *state, void *user_data) {
tap_code16(LGUI(KC_C)); // Hold Cmd + C
break;
case DOUBLE_TAP:
if (layer_state_is(_NUMPAD)) {
layer_off(_NUMPAD);
} else {
layer_on(_NUMPAD);
}
SEND_STRING(SS_DOWN(X_LGUI) SS_TAP(X_SPACE) SS_UP(X_LGUI));
wait_ms(250);
SEND_STRING("line\n");
break;
case TRIPLE_TAP:
SEND_STRING(SS_DOWN(X_LGUI) SS_TAP(X_SPACE) SS_UP(X_LGUI));
wait_ms(250);
SEND_STRING("itunes\n");
break;
}
}
void copy_paste_numpad_reset (qk_tap_dance_state_t *state, void *user_data) {
copy_paste_numpad_tap_state.state = 0;
void copy_paste_app_reset (qk_tap_dance_state_t *state, void *user_data) {
copy_paste_app_tap_state.state = 0;
}
// END: Copy, Paste, NUMPAD
// END: Copy, Paste, Apps
// BEGIN: Y, NUMPAD
static tap y_numpad_tap_state = {
@ -89,10 +105,8 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_TAB_CTRLTAB] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, LCTL(KC_TAB)),
[TD_GRV_CTRLGRV] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, LGUI(KC_GRV)),
[TD_GUI_GUISPC] = ACTION_TAP_DANCE_DOUBLE(KC_LGUI, LGUI(KC_SPC)),
[TD_W_CTRLW] = ACTION_TAP_DANCE_DOUBLE(KC_W, LGUI(KC_W)),
[TD_Q_GUIQ] = ACTION_TAP_DANCE_DOUBLE(KC_Q, LGUI(KC_Q)),
// Advanced Tap Dances
[TD_COPY_PASTE_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, copy_paste_numpad_finished, copy_paste_numpad_reset),
[TD_Y_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, y_numpad_finished, y_numpad_reset),
[TD_COPY_PASTE_APP] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, copy_paste_app_finished, copy_paste_app_reset, 300),
[TD_Y_NUMPAD] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, y_numpad_finished, y_numpad_reset, 300),
};