Update to drashna files (#2587)
* Add Colemak Mod-DH vars * Add Norman Layot vars * Set Shift Indicator to include CAPS Lock as well * Change MEH to GUI * Add Enter to Macro layer * Switch raise and lower layers to make more sense (to me) * Replace unused quote on Ergodox * Add One Shot defines * Dim indicator LEDs * Add short codes for KC_SECRET * Fix typos * Update OLKB code in userspace * Add global userspace config.h * add compile fix * Automatically include from userspace * update readme * Re-add QMK Scan loop * Add EEPROM reset code to all keymaps * Shorten fauxclick sound * Use layouts instead of keymap, when possible * Add OSM detection to ergodox * Convert Viterbi to LAYOUT macro * Clean up game macros * Because I accidently removed the C6 AUDIO define from my viterbi... Whoops * Minor formatting * Fix Woodpad because it's still there * Move Ergodox keymap into layouts folder * Add build date to version macro * Remove PREVENT_STUCK_MODIFIERS from config
This commit is contained in:
parent
a09a042b8f
commit
0c665696d7
17 changed files with 243 additions and 197 deletions
61
users/drashna/config.h
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61
users/drashna/config.h
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@ -0,0 +1,61 @@
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#ifndef USERSPACE_CONFIG_H
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#define USERSPACE_CONFIG_H
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(IMPERIAL_MARCH)
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#define GOODBYE_SONG SONG(SONIC_RING)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND), \
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SONG(PLOVER_SOUND) \
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}
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#endif
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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#endif // RGBLIGHT_ENABLE
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#ifndef ONESHOT_TAP_TOGGLE
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#define ONESHOT_TAP_TOGGLE 2
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#endif // !ONESHOT_TAP_TOGGLE
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#ifndef ONESHOT_TIMEOUT
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#define ONESHOT_TIMEOUT 3000
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#endif// !ONESHOT_TIMEOUT
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#ifndef QMK_KEYS_PER_SCAN
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#define QMK_KEYS_PER_SCAN 4
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#endif // !QMK_KEYS_PER_SCAN
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// this makes it possible to do rolling combos (zx) with keys that
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// convert to other keys on hold (z becomes ctrl when you hold it,
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// and when this option isn't enabled, z rapidly followed by x
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// actually sends Ctrl-x. That's bad.)
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#define IGNORE_MOD_TAP_INTERRUPT
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#undef PERMISSIVE_HOLD
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#undef PREVENT_STUCK_MODIFIERS
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#ifndef TAPPING_TOGGLE
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#define TAPPING_TOGGLE 1
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#endif
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#ifdef TAPPING_TERM
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#undef TAPPING_TERM
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#endif
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#define TAPPING_TERM 150
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// Disable action_get_macro and fn_actions, since we don't use these
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// and it saves on space in the firmware.
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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#endif // !USERSPACE_CONFIG_H
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@ -22,7 +22,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "secrets.h"
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#else
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// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
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// And I'm not familar enough to know which is better or why...
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// And I'm not familiar enough to know which is better or why...
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PROGMEM const char secret[][64] = {
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"test1",
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"test2",
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@ -32,20 +32,13 @@ PROGMEM const char secret[][64] = {
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};
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#endif
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#ifdef AUDIO_ENABLE
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dvorak[][2] = SONG(DVORAK_SOUND);
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float tone_colemak[][2] = SONG(COLEMAK_SOUND);
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float tone_workman[][2] = SONG(PLOVER_SOUND);
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float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
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#endif
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#ifdef FAUXCLICKY_ENABLE
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float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
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float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
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#else
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float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
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float fauxclicky_pressed[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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float fauxclicky_released[][2] = SONG(S__NOTE(_A6)); // change to your tastes
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#endif
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bool faux_click_enabled = false;
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@ -191,7 +184,7 @@ void matrix_init_user(void) {
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#endif
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matrix_init_keymap();
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}
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// No global matrix scan code, so just run keymap's matix
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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@ -202,17 +195,20 @@ void matrix_scan_user(void) {
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// This block is for all of the gaming macros, as they were all doing
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// the same thing, but with differring text sent.
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void send_game_macro(const char *str) {
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clear_keyboard();
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
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if (!record->event.pressed || override) {
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clear_keyboard();
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register_code(is_overwatch ? KC_BSPC : KC_ENTER);
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unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
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wait_ms(50);
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send_string(str);
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register_code(KC_ENTER);
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unregister_code(KC_ENTER);
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}
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if (override) wait_ms(3000);
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return false;
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}
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// Sent the default layer
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void persistent_default_layer_set(uint16_t default_layer) {
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eeconfig_update_default_layer(default_layer);
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@ -221,7 +217,7 @@ void persistent_default_layer_set(uint16_t default_layer) {
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// Defines actions tor my global custom keycodes. Defined in drashna.h file
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// Then runs the _keymap's recod handier if not processed here
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// Then runs the _keymap's record handier if not processed here
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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// If console is enabled, it will print the matrix position and status of each key pressed
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@ -230,7 +226,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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#endif //CONSOLE_ENABLE
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// Run custom faux click code, but only if faux clicky is enabled
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#ifdef AUDIO_ENABLE
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#ifdef AUDIO_ENABLE
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if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
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if (record->event.pressed) {
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PLAY_SONG(fauxclicky_pressed);
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@ -245,37 +241,25 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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case KC_QWERTY:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_qwerty);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _QWERTY);
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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break;
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case KC_COLEMAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_colemak);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _COLEMAK);
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set_single_persistent_default_layer(_COLEMAK);
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}
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return false;
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break;
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case KC_DVORAK:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_dvorak);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _DVORAK);
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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break;
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case KC_WORKMAN:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_workman);
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#endif //AUDIO_ENABLE
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persistent_default_layer_set(1UL << _WORKMAN);
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set_single_persistent_default_layer(_WORKMAN);
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}
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return false;
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break;
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}
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return false;
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break;
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case KC_RESET: // Custom RESET code that setr RGBLights to RED
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case KC_RESET: // Custom RESET code that sets RGBLights to RED
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if (!record->event.pressed) {
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#ifdef RGBLIGHT_ENABLE
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rgblight_enable();
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}
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return false;
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break;
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case EPRM: // Resets EEPROM
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if (record->event.pressed) {
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eeconfig_init();
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break;
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case VRSN: // Prints firmware version
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if (record->event.pressed) {
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
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SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION ", Built on: " QMK_BUILDDATE);
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}
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return false;
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break;
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case KC_SECRET_1 ... KC_SECRET_5: // Custom
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case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
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if (!record->event.pressed) {
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clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
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send_string_P(secret[keycode - KC_SECRET_1]);
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// Only enables for the viterbi, basically,
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// to save on firmware space, since it's limited.
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#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
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if (record->event.pressed) { is_overwatch = !is_overwatch; }
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#ifdef RGBLIGHT_ENABLE
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is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
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#endif //RGBLIGHT_ENABLE
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return false;
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break;
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return false; break;
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case KC_SALT:
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if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); }
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return false; break;
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return send_game_macro("Salt, salt, salt...", record, false);
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case KC_MORESALT:
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if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); }
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return false; break;
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return send_game_macro("Please sir, can I have some more salt?!", record, false);
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case KC_SALTHARD:
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if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); }
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return false; break;
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return send_game_macro("Your salt only makes me harder, and even more aggressive!", record, false);
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case KC_GOODGAME:
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if (!record->event.pressed) { send_game_macro("Good game, everyone!"); }
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return false; break;
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return send_game_macro("Good game, everyone!", record, false);
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case KC_GLHF:
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if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); }
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return false; break;
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return send_game_macro("Good luck, have fun!!!", record, false);
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case KC_SYMM:
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if (!record->event.pressed) { send_game_macro("Left click to win!"); }
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return false; break;
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return send_game_macro("Left click to win!", record, false);
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case KC_JUSTGAME:
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if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); }
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return false; break;
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return send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.", record, false);
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case KC_TORB:
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if (!record->event.pressed) { send_game_macro("That was positively riveting!"); }
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return false; break;
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return send_game_macro("That was positively riveting!", record, false);
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case KC_AIM:
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if (!record->event.pressed) {
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
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wait_ms(3000);
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send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
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}
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return false; break;
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send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!", record, true);
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return send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!", record, false);
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case KC_C9:
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if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); }
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return false; break;
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return send_game_macro("OMG!!! C9!!!", record, false);
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case KC_GGEZ:
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if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); }
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return false; break;
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return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
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#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
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#ifdef TAP_DANCE_ENABLE
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case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
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case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
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if (record->event.pressed) {
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uint8_t dtime;
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for (dtime = 0; dtime < 4; dtime++) {
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diablo_key_time[dtime] = diablo_times[0];
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}
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@ -437,14 +408,14 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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rgb_layer_change = !rgb_layer_change;
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if (rgb_layer_change) {
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter)
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layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
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}
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}
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#endif // RGBLIGHT_ENABLE
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return false; break;
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#ifdef RGBLIGHT_ENABLE
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case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
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if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
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if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
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rgb_layer_change = false;
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}
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return true; break;
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@ -534,7 +505,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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// Any custom LED code goes here.
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// So far, I only have keyboard specific code,
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// So nothing goes here.
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// So nothing goes here.
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void led_set_user(uint8_t usb_led) {
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led_set_keymap(usb_led);
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}
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|
|
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@ -17,10 +17,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#ifndef USERSPACE
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#define USERSPACE
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#include "quantum.h"
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// Define layer names
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// Define layer names
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#define _QWERTY 0
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#define _NUMLOCK 0
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#define _COLEMAK 1
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|
@ -118,6 +117,12 @@ enum userspace_custom_keycodes {
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NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
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};
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#define KC_SEC1 KC_SECRET_1
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#define KC_SEC2 KC_SECRET_2
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#define KC_SEC3 KC_SECRET_3
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#define KC_SEC4 KC_SECRET_4
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#define KC_SEC5 KC_SECRET_5
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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|
@ -129,8 +134,8 @@ enum {
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// Custom Keycodes for Diablo 3 layer
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// But since TD() doesn't work when tapdance is disabled
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// We use custom codes here, so we can substituet the right stuff
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// But since TD() doesn't work when tap dance is disabled
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// We use custom codes here, so we can substitute the right stuff
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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|
@ -146,26 +151,10 @@ enum {
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// OSM keycodes, to keep things clean and easy to change
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#define KC_MLSF OSM(MOD_LSFT)
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#define KC_MRSF OSM(MOD_RSFT)
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#define ONESHOT_TIMEOUT 3000
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#define QMK_KEYS_PER_SCAN 8
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|
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#ifdef RGBLIGHT_ENABLE
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#define RGBLIGHT_SLEEP
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#endif // RGBLIGHT_ENABLE
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|
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// this makes it possible to do rolling combos (zx) with keys that
|
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// convert to other keys on hold (z becomes ctrl when you hold it,
|
||||
// and when this option isn't enabled, z rapidly followed by x
|
||||
// actually sends Ctrl-x. That's bad.)
|
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#define IGNORE_MOD_TAP_INTERRUPT
|
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|
||||
// Disable action_get_macro and fn_actions, since we don't use these
|
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// and it saves on space in the firmware.
|
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#define NO_ACTION_MACRO
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#define NO_ACTION_FUNCTION
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|
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// If we're still using the official Faux Clicky feature, substituet codes
|
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// If we're still using the official Faux Clicky feature, substitute codes
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// so that we don't have any unused/blank keys.
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#ifdef FAUXCLICKY_ENABLE
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#define AUD_ON FC_ON
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|
@ -177,23 +166,27 @@ enum {
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|
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|
||||
|
||||
// Since our quirky block definitions are basically a list of comma separated
|
||||
// arguments, we need a wrapper in order for these definitions to be
|
||||
// Since our quirky block definitions are basically a list of comma separated
|
||||
// arguments, we need a wrapper in order for these definitions to be
|
||||
// expanded before being used as arguments to the LAYOUT_xxx macro.
|
||||
#if (!defined(LAYOUT) && defined(KEYMAP))
|
||||
#define LAYOUT KEYMAP
|
||||
#endif
|
||||
|
||||
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
|
||||
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
|
||||
#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
|
||||
#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
|
||||
|
||||
|
||||
// Blocks for each of the four major keyboard layouts
|
||||
// Organized so we can quickly adapt and modify all of them
|
||||
// at once, rather than for each keyboard, one at a time.
|
||||
// And this allows wor much cleaner blocks in the keymaps.
|
||||
// And this allows for much cleaner blocks in the keymaps.
|
||||
// For instance Tap/Hold for Control on all of the layouts
|
||||
|
||||
// NOTE: These are all the same length. If you do a search/replace
|
||||
// then you need to add/remove underscores to keep the
|
||||
// lengths consistent.
|
||||
// lengths consistent.
|
||||
|
||||
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
|
||||
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
|
||||
|
@ -212,6 +205,14 @@ enum {
|
|||
#define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O
|
||||
#define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
||||
|
||||
#define ______________COLEMAK_MOD_DH_L1____________ KC_Q, KC_W, KC_F, KC_P, KC_B
|
||||
#define ______________COLEMAK_MOD_DH_L2____________ KC_A, KC_R, KC_S, KC_T, KC_G
|
||||
#define ______________COLEMAK_MOD_DH_L3____________ CTL_T(KC_Z), KC_X, KC_C, KC_D, KC_V
|
||||
|
||||
#define ______________COLEMAK_MOD_DH_R1____________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN
|
||||
#define ______________COLEMAK_MOD_DH_R2____________ KC_K, KC_N, KC_E, KC_I, KC_O
|
||||
#define ______________COLEMAK_MOD_DH_R3____________ KC_M, KC_H, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
||||
|
||||
|
||||
#define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y
|
||||
#define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I
|
||||
|
@ -231,12 +232,21 @@ enum {
|
|||
#define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z)
|
||||
|
||||
|
||||
#define _________________NORMAN_L1_________________ KC_Q, KC_W, KC_D, KC_F, KC_K
|
||||
#define _________________NORMAN_L2_________________ KC_A, KC_S, KC_E, KC_T, KC_G
|
||||
#define _________________NORMAN_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
|
||||
|
||||
#define _________________NORMAN_R1_________________ KC_J, KC_U, KC_R, KC_L, KC_SCLN
|
||||
#define _________________NORMAN_R2_________________ KC_J, KC_N, KC_I, KC_O, KC_U
|
||||
#define _________________NORMAN_R3_________________ KC_P, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
|
||||
|
||||
|
||||
|
||||
// Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
|
||||
// this allows us to quickly modify the bottom row for all of the layouts
|
||||
// so we don't have to alter it 4 times and hope that we haven't missed
|
||||
// anything
|
||||
#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_MEH, KC_LBRC, KC_RBRC
|
||||
#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_MEH, KC_LGUI, KC_LBRC, KC_RBRC
|
||||
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
|
||||
|
||||
|
||||
|
|
|
@ -3,6 +3,33 @@ Overview
|
|||
|
||||
This is my personal userspace file. Most of my code exists here, as it's heavily shared.
|
||||
|
||||
Userspace Config.h
|
||||
------------------
|
||||
|
||||
By default, the userspace feature doesn't include a `config.h` file the way that that keyboards, revisions, keymaps and layouts handle them. This means that if you want global configurations via userspace, it's very difficult to implement.
|
||||
|
||||
The reason for using seperate files here is that the `drashna.h` file doesn't get called in such a way that will actually define QMK settings. Additionally, attempting to add it to the `config.h` files has issues. Namely, the `drashna.h` file requires the `quantum.h` file... but including this to the `config.h` attemps to redefines a bunch of settings and breaks the firmare. Removing the `quantum.h` include means that a number of data structures no longer get added, and the `SAFE_RANGE` value is no longer defined, as well. So we need both a `config.h` for global config, and we need a seperate h file for local settings.
|
||||
|
||||
However, the `rules.mk` file is included when building the firmware. So we can hijack that process to "manually" add a `config.h`. To do so, you would need to add the following to the `rules.mk` in your userspace:
|
||||
|
||||
```
|
||||
ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
|
||||
CONFIG_H += users/$(KEYMAP)/config.h
|
||||
endif
|
||||
```
|
||||
|
||||
You can replace `$(KEYMAP)` with your name, but it's not necessary. This checks for the existence of `/users/<name>/config.h`, and if it exists, includes it like every other `config.h` file, allowing you to make global `config.h` settings.
|
||||
|
||||
As for the `config.h` file, you want to make sure that it has an "ifdef" in it to make sure it's only used once. So you want something like this:
|
||||
|
||||
```
|
||||
#ifndef USERSPACE_CONFIG_H
|
||||
#define USERSPACE_CONFIG_H
|
||||
|
||||
// put stuff here
|
||||
|
||||
#endif
|
||||
```
|
||||
|
||||
Custom userspace handlers
|
||||
-------------------------
|
||||
|
|
|
@ -1,3 +1,7 @@
|
|||
|
||||
SRC += drashna.c
|
||||
EXTRAFLAGS += -flto
|
||||
|
||||
ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
|
||||
CONFIG_H += users/$(KEYMAP)/config.h
|
||||
endif
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue