fix implementation issues from SSD1306 clean up, added rotation (#1494)
* moved OLED update task to keymap * fix splitting render display to keymap * Added rotation option for OLED, fixed splitting display render update to keymap * issues with attribute
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cc468523df
commit
087af43dee
8 changed files with 203 additions and 14 deletions
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@ -358,6 +358,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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return MACRO_NONE;
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}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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@ -366,6 +367,17 @@ void matrix_update(struct CharacterMatrix *dest,
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}
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_LOWER 8
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#define L_RAISE 16
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#define L_FNLAYER 64
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#define L_NUMLAY 128
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#define L_NLOWER 136
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#define L_NFNLAYER 192
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#define L_MOUSECURSOR 256
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#define L_ADJUST 65560
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void iota_gfx_task_user(void) {
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#if DEBUG_TO_SCREEN
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if (debug_enable) {
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@ -408,18 +420,16 @@ void iota_gfx_task_user(void) {
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snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
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matrix_write_P(&matrix, PSTR("\n\nLayer: "));
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switch (layer_state) {
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case _QWERTY:
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case _COLEMAK:
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case _DVORAK:
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case L_BASE:
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matrix_write_P(&matrix, PSTR("Default"));
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break;
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case _RAISE:
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case L_RAISE:
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matrix_write_P(&matrix, PSTR("Raise"));
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break;
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case _LOWER:
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case L_LOWER:
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matrix_write_P(&matrix, PSTR("Lower"));
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break;
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case _ADJUST:
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case L_ADJUST:
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matrix_write_P(&matrix, PSTR("ADJUST"));
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break;
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default:
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