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fix implementation issues from SSD1306 clean up, added rotation (#1494)

* moved OLED update task to keymap

* fix splitting render display to keymap

* Added rotation option for OLED, fixed splitting display render update to keymap

* issues with attribute
This commit is contained in:
ishtob 2017-07-12 12:10:28 -04:00 committed by Jack Humbert
parent cc468523df
commit 087af43dee
8 changed files with 203 additions and 14 deletions

View file

@ -358,6 +358,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
return MACRO_NONE;
}
void matrix_update(struct CharacterMatrix *dest,
const struct CharacterMatrix *source) {
if (memcmp(dest->display, source->display, sizeof(dest->display))) {
@ -366,6 +367,17 @@ void matrix_update(struct CharacterMatrix *dest,
}
}
//assign the right code to your layers for OLED display
#define L_BASE 0
#define L_LOWER 8
#define L_RAISE 16
#define L_FNLAYER 64
#define L_NUMLAY 128
#define L_NLOWER 136
#define L_NFNLAYER 192
#define L_MOUSECURSOR 256
#define L_ADJUST 65560
void iota_gfx_task_user(void) {
#if DEBUG_TO_SCREEN
if (debug_enable) {
@ -408,18 +420,16 @@ void iota_gfx_task_user(void) {
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
matrix_write_P(&matrix, PSTR("\n\nLayer: "));
switch (layer_state) {
case _QWERTY:
case _COLEMAK:
case _DVORAK:
case L_BASE:
matrix_write_P(&matrix, PSTR("Default"));
break;
case _RAISE:
case L_RAISE:
matrix_write_P(&matrix, PSTR("Raise"));
break;
case _LOWER:
case L_LOWER:
matrix_write_P(&matrix, PSTR("Lower"));
break;
case _ADJUST:
case L_ADJUST:
matrix_write_P(&matrix, PSTR("ADJUST"));
break;
default: