[Keymap] Helix default keymap oled update (#11152)
* update keyboards/helix/rev2/local_features.mk - Improved parsing of the `HELIX =` option * add 'is_mac_mode()' into keyboards/helix/rev2/rev2.c * update helix/rev2/keymaps/default/keymap.c: use rgblight query functions * Makes the OLED driver used by the helix:default keymap switchable. * use TOP/drivers/oled/oled_driver.c `make helix:default` or `make OLED_SELECT=core helix:default` * use helix/local_drivers/ssd1306.c `make OLED_SELECT=local helix:default` * Separated the OLED related code from keymap.c and moved it to oled_display.c. * Change the 'led_test' keymap to follow the changes in the 'default' keymap. * update helix/rev2/keymaps/default/oled_display.c * add '#define OLED_UPDATE_INTERVAL 50' into keyboards/helix/rev2/config.h * Support for OLED_UPDATE_INTERVAL, even for older types of OLED tasks * add readme.md for helix/rev2 * Apply drashna's suggestions to rev2.c. * Apply drashna's suggestions to rev3_4rows.c, rev3_5rows.c. Co-authored-by: mtei <2170248+mtei@users.noreply.github.com>
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13 changed files with 414 additions and 233 deletions
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@ -1,3 +1,19 @@
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/* Copyright 2020 yushakobo
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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@ -7,17 +23,6 @@
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@ -420,16 +425,16 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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RGB_current_mode = rgblight_get_mode();
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}
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#endif
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return false;
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break;
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case EISU:
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if (record->event.pressed) {
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if(keymap_config.swap_lalt_lgui==false){
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if (is_mac_mode()) {
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register_code(KC_LANG2);
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}else{
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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@ -439,9 +444,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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break;
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case KANA:
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if (record->event.pressed) {
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if(keymap_config.swap_lalt_lgui==false){
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if (is_mac_mode()) {
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register_code(KC_LANG1);
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}else{
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} else {
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SEND_STRING(SS_LALT("`"));
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}
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} else {
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@ -454,7 +459,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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RGB_current_mode = rgblight_get_mode();
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}
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#endif
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break;
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@ -462,12 +467,16 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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startup_user();
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#endif
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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RGB_current_mode = rgblight_get_mode();
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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@ -500,132 +509,3 @@ void music_scale_user(void)
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}
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#endif
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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void matrix_scan_user(void) {
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iota_gfx_task(); // this is what updates the display continuously
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}
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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//assign the right code to your layers for OLED display
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#define L_BASE 0
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#define L_LOWER (1<<_LOWER)
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#define L_RAISE (1<<_RAISE)
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#define L_ADJUST (1<<_ADJUST)
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#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER)
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static void render_logo(struct CharacterMatrix *matrix) {
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static const char helix_logo[] PROGMEM ={
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0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
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0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
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0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
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0};
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matrix_write_P(matrix, helix_logo);
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//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
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}
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static void render_rgbled_status(bool full, struct CharacterMatrix *matrix) {
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#ifdef RGBLIGHT_ENABLE
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char buf[30];
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if (RGBLIGHT_MODES > 1 && rgblight_config.enable) {
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if (full) {
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snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
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rgblight_config.mode,
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rgblight_config.hue/RGBLIGHT_HUE_STEP,
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rgblight_config.sat/RGBLIGHT_SAT_STEP,
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rgblight_config.val/RGBLIGHT_VAL_STEP);
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} else {
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snprintf(buf, sizeof(buf), "[%2d] ",rgblight_config.mode);
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}
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matrix_write(matrix, buf);
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}
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#endif
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}
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static void render_layer_status(struct CharacterMatrix *matrix) {
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// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
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char buf[10];
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matrix_write_P(matrix, PSTR("Layer: "));
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switch (layer_state) {
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case L_BASE:
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matrix_write_P(matrix, PSTR("Default"));
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break;
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case L_RAISE:
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matrix_write_P(matrix, PSTR("Raise"));
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break;
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case L_LOWER:
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matrix_write_P(matrix, PSTR("Lower"));
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break;
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case L_ADJUST:
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case L_ADJUST_TRI:
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matrix_write_P(matrix, PSTR("Adjust"));
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break;
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default:
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matrix_write_P(matrix, PSTR("Undef-"));
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snprintf(buf,sizeof(buf), "%ld", layer_state);
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matrix_write(matrix, buf);
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}
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}
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void render_status(struct CharacterMatrix *matrix) {
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// Render to mode icon
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static const char os_logo[][2][3] PROGMEM ={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
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if(keymap_config.swap_lalt_lgui==false){
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matrix_write_P(matrix, os_logo[0][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write_P(matrix, os_logo[0][1]);
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}else{
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matrix_write_P(matrix, os_logo[1][0]);
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matrix_write_P(matrix, PSTR("\n"));
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matrix_write_P(matrix, os_logo[1][1]);
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}
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matrix_write_P(matrix, PSTR(" "));
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render_layer_status(matrix);
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matrix_write_P(matrix, PSTR("\n"));
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// Host Keyboard LED Status
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matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ?
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PSTR("NUMLOCK") : PSTR(" "));
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matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ?
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PSTR("CAPS") : PSTR(" "));
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matrix_write_P(matrix, (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ?
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PSTR("SCLK") : PSTR(" "));
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matrix_write_P(matrix, PSTR("\n"));
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render_rgbled_status(true, matrix);
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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#if DEBUG_TO_SCREEN
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if (debug_enable) {
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return;
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}
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#endif
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matrix_clear(&matrix);
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if(is_master){
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render_status(&matrix);
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}else{
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render_logo(&matrix);
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render_rgbled_status(false, &matrix);
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render_layer_status(&matrix);
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}
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matrix_update(&display, &matrix);
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}
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#endif
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