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[CLI] Add c2json (#8817)

* Basic keymap parsing finally works

* Add 'keymap.json' creation to the qmk.keymap module

* Add tests and fix formatting

* Fix/exclude flake8 errors

* Convert keymap.c to valid keymap.json

* Fix some errors

* Add tests

* Finalize keymap.json creation, add json template

* Add docs

* Move pygments to the standard requirements

* Add support for nameless layers, fix tests

* Fix things after rebase

* Add missing 'keymap' value.

* Fix missing layer numbers from advanced keycodes

Buckwich noticed that if the advanced keycode / layer toggling key
contains a number, it goes missing.
Now we properly handle them.
Thx for noticing!

* Apply suggestions from code review

* fixup tests

Co-authored-by: Zach White <skullydazed@drpepper.org>
Co-authored-by: skullY <skullydazed@gmail.com>
This commit is contained in:
Erovia 2020-10-07 01:10:19 +01:00 committed by GitHub
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commit 058737f116
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11 changed files with 389 additions and 31 deletions

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@ -1,11 +1,18 @@
"""Functions that help you work with QMK keymaps.
"""
from pathlib import Path
import json
import subprocess
from pygments.lexers.c_cpp import CLexer
from pygments.token import Token
from pygments import lex
from milc import cli
from qmk.keyboard import rules_mk
import qmk.path
import qmk.commands
# The `keymap.c` template to use when a keyboard doesn't have its own
DEFAULT_KEYMAP_C = """#include QMK_KEYBOARD_H
@ -22,22 +29,35 @@ __KEYMAP_GOES_HERE__
"""
def template(keyboard):
"""Returns the `keymap.c` template for a keyboard.
def template(keyboard, type='c'):
"""Returns the `keymap.c` or `keymap.json` template for a keyboard.
If a template exists in `keyboards/<keyboard>/templates/keymap.c` that
text will be used instead of `DEFAULT_KEYMAP_C`.
If a template exists in `keyboards/<keyboard>/templates/keymap.json` that
text will be used instead of an empty dictionary.
Args:
keyboard
The keyboard to return a template for.
type
'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
"""
template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
if type == 'json':
template_file = Path('keyboards/%s/templates/keymap.json' % keyboard)
template = {'keyboard': keyboard}
if template_file.exists():
template.update(json.loads(template_file.read_text()))
else:
template_file = Path('keyboards/%s/templates/keymap.c' % keyboard)
if template_file.exists():
template = template_file.read_text()
else:
template = DEFAULT_KEYMAP_C
if template_file.exists():
return template_file.read_text()
return DEFAULT_KEYMAP_C
return template
def _strip_any(keycode):
@ -57,8 +77,8 @@ def is_keymap_dir(keymap):
return True
def generate(keyboard, layout, layers):
"""Returns a keymap.c for the specified keyboard, layout, and layers.
def generate(keyboard, layout, layers, type='c', keymap=None):
"""Returns a `keymap.c` or `keymap.json` for the specified keyboard, layout, and layers.
Args:
keyboard
@ -69,24 +89,30 @@ def generate(keyboard, layout, layers):
layers
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
type
'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
"""
layer_txt = []
new_keymap = template(keyboard, type)
if type == 'json':
new_keymap['keymap'] = keymap
new_keymap['layout'] = layout
new_keymap['layers'] = layers
else:
layer_txt = []
for layer_num, layer in enumerate(layers):
if layer_num != 0:
layer_txt[-1] = layer_txt[-1] + ','
layer_keys = ', '.join(layer)
layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
for layer_num, layer in enumerate(layers):
if layer_num != 0:
layer_txt[-1] = layer_txt[-1] + ','
keymap = '\n'.join(layer_txt)
new_keymap = new_keymap.replace('__KEYMAP_GOES_HERE__', keymap)
layer = map(_strip_any, layer)
layer_keys = ', '.join(layer)
layer_txt.append('\t[%s] = %s(%s)' % (layer_num, layout, layer_keys))
keymap = '\n'.join(layer_txt)
keymap_c = template(keyboard)
return keymap_c.replace('__KEYMAP_GOES_HERE__', keymap)
return new_keymap
def write(keyboard, keymap, layout, layers):
def write(keyboard, keymap, layout, layers, type='c'):
"""Generate the `keymap.c` and write it to disk.
Returns the filename written to.
@ -103,12 +129,19 @@ def write(keyboard, keymap, layout, layers):
layers
An array of arrays describing the keymap. Each item in the inner array should be a string that is a valid QMK keycode.
type
'json' for `keymap.json` and 'c' (or anything else) for `keymap.c`
"""
keymap_c = generate(keyboard, layout, layers)
keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
keymap_content = generate(keyboard, layout, layers, type)
if type == 'json':
keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.json'
keymap_content = json.dumps(keymap_content)
else:
keymap_file = qmk.path.keymap(keyboard) / keymap / 'keymap.c'
keymap_file.parent.mkdir(parents=True, exist_ok=True)
keymap_file.write_text(keymap_c)
keymap_file.write_text(keymap_content)
cli.log.info('Wrote keymap to {fg_cyan}%s', keymap_file)
@ -188,3 +221,192 @@ def list_keymaps(keyboard):
names = names.union([keymap.name for keymap in cl_path.iterdir() if is_keymap_dir(keymap)])
return sorted(names)
def _c_preprocess(path):
""" Run a file through the C pre-processor
Args:
path: path of the keymap.c file
Returns:
the stdout of the pre-processor
"""
pre_processed_keymap = qmk.commands.run(['cpp', path], stdout=subprocess.PIPE, stderr=subprocess.PIPE, universal_newlines=True)
return pre_processed_keymap.stdout
def _get_layers(keymap): # noqa C901 : until someone has a good idea how to simplify/split up this code
""" Find the layers in a keymap.c file.
Args:
keymap: the content of the keymap.c file
Returns:
a dictionary containing the parsed keymap
"""
layers = list()
opening_braces = '({['
closing_braces = ')}]'
keymap_certainty = brace_depth = 0
is_keymap = is_layer = is_adv_kc = False
layer = dict(name=False, layout=False, keycodes=list())
for line in lex(keymap, CLexer()):
if line[0] is Token.Name:
if is_keymap:
# If we are inside the keymap array
# we know the keymap's name and the layout macro will come,
# followed by the keycodes
if not layer['name']:
if line[1].startswith('LAYOUT') or line[1].startswith('KEYMAP'):
# This can happen if the keymap array only has one layer,
# for macropads and such
layer['name'] = '0'
layer['layout'] = line[1]
else:
layer['name'] = line[1]
elif not layer['layout']:
layer['layout'] = line[1]
elif is_layer:
# If we are inside a layout macro,
# collect all keycodes
if line[1] == '_______':
kc = 'KC_TRNS'
elif line[1] == 'XXXXXXX':
kc = 'KC_NO'
else:
kc = line[1]
if is_adv_kc:
# If we are inside an advanced keycode
# collect everything and hope the user
# knew what he/she was doing
layer['keycodes'][-1] += kc
else:
layer['keycodes'].append(kc)
# The keymaps array's signature:
# const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS]
#
# Only if we've found all 6 keywords in this specific order
# can we know for sure that we are inside the keymaps array
elif line[1] == 'PROGMEM' and keymap_certainty == 2:
keymap_certainty = 3
elif line[1] == 'keymaps' and keymap_certainty == 3:
keymap_certainty = 4
elif line[1] == 'MATRIX_ROWS' and keymap_certainty == 4:
keymap_certainty = 5
elif line[1] == 'MATRIX_COLS' and keymap_certainty == 5:
keymap_certainty = 6
elif line[0] is Token.Keyword:
if line[1] == 'const' and keymap_certainty == 0:
keymap_certainty = 1
elif line[0] is Token.Keyword.Type:
if line[1] == 'uint16_t' and keymap_certainty == 1:
keymap_certainty = 2
elif line[0] is Token.Punctuation:
if line[1] in opening_braces:
brace_depth += 1
if is_keymap:
if is_layer:
# We found the beginning of a non-basic keycode
is_adv_kc = True
layer['keycodes'][-1] += line[1]
elif line[1] == '(' and brace_depth == 2:
# We found the beginning of a layer
is_layer = True
elif line[1] == '{' and keymap_certainty == 6:
# We found the beginning of the keymaps array
is_keymap = True
elif line[1] in closing_braces:
brace_depth -= 1
if is_keymap:
if is_adv_kc:
layer['keycodes'][-1] += line[1]
if brace_depth == 2:
# We found the end of a non-basic keycode
is_adv_kc = False
elif line[1] == ')' and brace_depth == 1:
# We found the end of a layer
is_layer = False
layers.append(layer)
layer = dict(name=False, layout=False, keycodes=list())
elif line[1] == '}' and brace_depth == 0:
# We found the end of the keymaps array
is_keymap = False
keymap_certainty = 0
elif is_adv_kc:
# Advanced keycodes can contain other punctuation
# e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC)
layer['keycodes'][-1] += line[1]
elif line[0] is Token.Literal.Number.Integer and is_keymap and not is_adv_kc:
# If the pre-processor finds the 'meaning' of the layer names,
# they will be numbers
if not layer['name']:
layer['name'] = line[1]
else:
# We only care about
# operators and such if we
# are inside an advanced keycode
# e.g.: MT(MOD_LCTL | MOD_LSFT, KC_ESC)
if is_adv_kc:
layer['keycodes'][-1] += line[1]
return layers
def parse_keymap_c(keymap_file, use_cpp=True):
""" Parse a keymap.c file.
Currently only cares about the keymaps array.
Args:
keymap_file: path of the keymap.c file
use_cpp: if True, pre-process the file with the C pre-processor
Returns:
a dictionary containing the parsed keymap
"""
if use_cpp:
keymap_file = _c_preprocess(keymap_file)
else:
keymap_file = keymap_file.read_text()
keymap = dict()
keymap['layers'] = _get_layers(keymap_file)
return keymap
def c2json(keyboard, keymap, keymap_file, use_cpp=True):
""" Convert keymap.c to keymap.json
Args:
keyboard: The name of the keyboard
keymap: The name of the keymap
layout: The LAYOUT macro this keymap uses.
keymap_file: path of the keymap.c file
use_cpp: if True, pre-process the file with the C pre-processor
Returns:
a dictionary in keymap.json format
"""
keymap_json = parse_keymap_c(keymap_file, use_cpp)
dirty_layers = keymap_json.pop('layers', None)
keymap_json['layers'] = list()
for layer in dirty_layers:
layer.pop('name')
layout = layer.pop('layout')
if not keymap_json.get('layout', False):
keymap_json['layout'] = layout
keymap_json['layers'].append(layer.pop('keycodes'))
keymap_json['keyboard'] = keyboard
keymap_json['keymap'] = keymap
return keymap_json