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Remove deprecated Quantum keycodes (#19712)

This commit is contained in:
Ryan 2023-01-30 03:44:16 +11:00 committed by GitHub
parent 80cc6ad187
commit 043d8e1140
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GPG key ID: 4AEE18F83AFDEB23
60 changed files with 102 additions and 386 deletions

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@ -58,7 +58,7 @@ enum alfrdmalr_keycodes {
#define K47 SYMR
#define K48 KC_RALT
#define K49 SETLAYER
#define K4A MU_TOG
#define K4A MU_TOGG
// leftmost column
#define K00 KC_ESC
@ -261,7 +261,7 @@ enum alfrdmalr_keycodes {
// - CORE
#define ___SETTINGS_L1___ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
#define ___SETTINGS_L2___ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
#define ___SETTINGS_L3___ MU_TOG, AU_OFF, AU_ON, KC_NO, KC_NO
#define ___SETTINGS_L3___ MU_TOGG, AU_OFF, AU_ON, KC_NO, KC_NO
// - MODS
#define ___SETTINGS_L4___ KC_NO, KC_NO, KC_NO, KC_TRNS, KC_NO

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@ -78,7 +78,7 @@ expanded before being used as arguments to the LAYOUT_xxx macro.
#define _________________RAISE_R3__________________ KC_QUOT, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define _________________ADJUST_L2_________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5

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@ -256,7 +256,7 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define _________________ADJUST_L2_________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5

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@ -52,8 +52,8 @@
#define LGT_TOG BL_TOGG
#define LGT_MOD BL_STEP
#define LGT_BRT BL_BRTG
#define LGT_INC BL_INC
#define LGT_DEC BL_DEC
#define LGT_INC BL_UP
#define LGT_DEC BL_DOWN
#else
#define LGT_TOG _______
#define LGT_MOD _______

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@ -70,7 +70,7 @@
/********************************************************************************/
// For an Adjust layer. Like RBB with audio, flash, etc.
#define ___ADJUST_L1___ ___RGB_HUE_SAT_INT_UP___, RGB_TOG
#define ___ADJUST_L2___ MU_TOG, CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define ___ADJUST_L2___ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, CG_NORM
#define ___ADJUST_L3___ ___RGB_HUE_SAT_INT_DN___, KC_RGB_T
#define ___ADJUST_R1___ ___, KC_MAKE, VRSN, MG_NKRO, KC_RESET

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@ -225,7 +225,7 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L2_________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5

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@ -323,7 +323,7 @@
#define __________________ADJUST_L2__________________ KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY, KC_MNXT
#define __________________ADJUST_L3__________________ KC_VRSN, AU_ON, AU_OFF, CG_SWAP, CG_NORM
#define __________________ADJUST_R1__________________ MU_MOD, MU_ON, MU_OFF, MI_ON, MI_OFF
#define __________________ADJUST_R2__________________ MUV_IN, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD
#define __________________ADJUST_R3__________________ MUV_DE, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD
#define __________________ADJUST_R1__________________ MU_NEXT, MU_ON, MU_OFF, MI_ON, MI_OFF
#define __________________ADJUST_R2__________________ AU_NEXT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD
#define __________________ADJUST_R3__________________ AU_PREV, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD
// clang-format on

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@ -194,11 +194,11 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________ADJUST_R3_________________ _________________MEDIA_RIGHT_______________
#define _________________RGB_UP____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_CENTER________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_CENTER________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_DOWN__________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________RGB_R1____________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________RGB_R2____________________ MU_TOG , CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_R2____________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________RGB_R3____________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
#define __________________GAMEPAD_L1_______________ _______, KC_Q, KC_W, KC_E, _______

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@ -259,7 +259,7 @@ enum userspace_custom_keycodes {
#define __________________SSYM_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG, CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L2_________________ MU_TOGG, CK_TOGG, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_RGB_T
#define _________________ADJUST_R1_________________ KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5

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@ -165,8 +165,6 @@
* | Play | Stop | Next | Prev | Mute |
* `----------------------------------'
*/
// What it MUV_IN and MUV_DE (5C2A and B)?
// https://github.com/qmk/qmk_firmware/blob/7e832e46de26989b81f2fbf58a0f391b2b0c1aaf/quantum/quantum_keycodes.h#L135
#define __MEDIA_R1_________________________________ AU_ON, MI_ON, MU_ON, KC_BRMU, KC_VOLU
#define __MEDIA_R2_________________________________ AU_OFF, MI_OFF, MU_OFF, KC_BRMD, KC_VOLD
#define __MEDIA_R3_________________________________ KC_MPLY, KC_MSTP, KC_MNXT, KC_MPRV, KC_MUTE

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@ -168,9 +168,9 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ________________NAV_R3_x5__________________ XXXXXXX, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN
#define ____________NAV_VIM_x4____________ KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT
#define _______________CONFIG_R1_x5________________ UC_MOD, KC_ASUP, NK_ON, XXXXXXX, XXXXXXX
#define _______________CONFIG_R2_x5________________ XXXXXXX, KC_ASTG, NK_TOGG, CG_TOGG, XXXXXXX
#define _______________CONFIG_R3_x5________________ UC_RMOD, KC_ASDN, NK_OFF, CG_NORM, XXXXXXX
#define _______________CONFIG_R1_x5________________ UC_NEXT, AS_UP, NK_ON, XXXXXXX, XXXXXXX
#define _______________CONFIG_R2_x5________________ XXXXXXX, AS_TOGG, NK_TOGG, CG_TOGG, XXXXXXX
#define _______________CONFIG_R3_x5________________ UC_PREV, AS_DOWN, NK_OFF, CG_NORM, XXXXXXX
#define ________________RGB_L2_x5__________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_SPI
#define ________________RGB_L3_x5__________________ RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, RGB_SPD

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@ -250,7 +250,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case MU_TOG:
case QK_MUSIC_TOGGLE:
if (record->event.pressed) {
// On press, turn off layer if active
if ( layer == _SE ) {

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@ -234,7 +234,7 @@ enum {
BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,QK_BOOT, \
_______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
MU_TOGG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
/* Mouse layer
* ,------------------------------------------------------------------------.
@ -267,4 +267,4 @@ enum {
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
MU_TOGG,MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_NEXT,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK

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@ -85,7 +85,7 @@ NOTE: These are all the same length. If you do a search/replace
#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
#define _________________ADJUST_L2_________________ MU_TOG , TG(_GAMING), AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L2_________________ MU_TOGG, TG(_GAMING), AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______
#define _________________ADJUST_R2_________________ KC_RESET,CG_TOGG, _______, _______, _______

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@ -108,8 +108,8 @@
#define _________________ADJUST_L1_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_L2_________________ _______, QK_BOOT, DB_TOGG, _______, _______, _______
#define _________________ADJUST_L3_________________ _______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L4_________________ _______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON
#define _________________ADJUST_L3_________________ _______, _______, MU_NEXT, AU_ON, AU_OFF, AG_NORM
#define _________________ADJUST_L4_________________ _______, AU_PREV, AU_NEXT, MU_ON, MU_OFF, MI_ON
#define _________________ADJUST_L5_________________ _______, _______, _______, _______, _______, _______
#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______, _______