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adds music and audio toggles (#337)

* Updated personal layouts

* tweaked personal

* Nightly - Audio Cleanup

Refactored the LUTs. Abstracted some of the registers out of audio to
use more functional names. Split audio into audio and audio_pwm. WIP

* nightly - collapsed code

* Added check for note playing to LEDs

* Usability tweaks

* TWEAE

* nightly

added extra kcs to keymap common

* turned on Plank audio

* Added backlight breathing to atomic

* reverted accidental merge

* Added music and audio toggles to Quantum.c

* Redid the audio callbacks

* music/audio_on_user
This commit is contained in:
Jack Humbert 2016-05-18 23:14:00 -04:00
parent 465aabe11d
commit 0428214b90
6 changed files with 114 additions and 44 deletions

View file

@ -15,8 +15,7 @@
#define LAYER_LOWER 4
#define LAYER_FUNCTION 5
#define LAYER_MOUSE 6
#define LAYER_MUSIC 7
#define LAYER_ADJUST 8
#define LAYER_ADJUST 7
#define MACRO_QWERTY 0
#define MACRO_COLEMAK 1
@ -63,8 +62,8 @@
#define M_BDFLT M(MACRO_BREATH_DEFAULT)
#define MUS_TOG M(MACRO_MUSIC_TOGGLE)
#define AUD_TOG M(MACRO_AUDIO_TOGGLE)
//#define MU_TOG M(MACRO_MUSIC_TOGGLE)
//#define AU_TOG M(MACRO_AUDIO_TOGGLE)
#define VC_UP M(MACRO_INC_VOICE)
#define VC_DOWN M(MACRO_DEC_VOICE)
@ -219,20 +218,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#endif
[LAYER_MUSIC] = { // MUSIC
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
{ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, M_UPPER, XXXXXXX, XXXXXXX, M_LOWER, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX },
},
[LAYER_ADJUST] = { // ADJUST
{ _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, _______, _______, MUS_TOG, AUD_TOG, ________________ },
{ _______, TIMBR_1, TIMBR_2, TIMBR_3, TIMBR_4, TMPO_UP, TMPO_DN, TMPO_DF, _______, _______, _______, MU_TOG, AU_TOG, ________________ },
{ _______, M_QWRTY, M_COLMK, M_DVORK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, ________________, _______ },
{ _______, _______, _______, _______, M_BACKL, RESET, _______, M_MOUSE, _______, _______, _______, ________________, VC_UP, _______ },
{ _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, _______, VC_DOWN, _______ },
{ _______, _______, _______, _______, M_BACKL, RESET, _______, M_MOUSE, _______, _______, _______, ________________, MUV_IN, _______ },
{ _______, _______, _______, _______, _______, ________________, _______, _______, _______, _______, _______, _______, MUV_DE, _______ },
},
@ -259,13 +250,14 @@ float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_audio_on[][2] = SONG(CLOSE_ENCOUNTERS_5_NOTE);
float tone_music_on[][2] = SONG(DOE_A_DEER);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float tone_caps_on[][2] = SONG(CAPS_LOCK_ON_SOUND);
float tone_caps_off[][2] = SONG(CAPS_LOCK_OFF_SOUND);
float tone_numlk_on[][2] = SONG(NUM_LOCK_ON_SOUND);
float tone_numlk_off[][2] = SONG(NUM_LOCK_OFF_SOUND);
float tone_scroll_on[][2] = SONG(SCROLL_LOCK_ON_SOUND);
float tone_scroll_off[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif /* AUDIO_ENABLE */
@ -434,6 +426,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
break;
/*
case MACRO_AUDIO_TOGGLE:
if (record->event.pressed)
{
@ -464,7 +457,6 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
}
break;
case MACRO_INC_VOICE:
if (record->event.pressed)
{
@ -484,6 +476,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
#endif
}
break;
*/
#endif /* AUDIO_ENABLE */
@ -505,8 +498,8 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
#ifdef AUDIO_ENABLE
void process_action_user(keyrecord_t *record)
/*
bool process_action_user(keyrecord_t *record)
{
uint8_t starting_note = 0x0C;
@ -524,7 +517,7 @@ void process_action_user(keyrecord_t *record)
}
}
}
*/
void matrix_init_user(void)
{
@ -590,4 +583,19 @@ void play_goodbye_tone()
stop_all_notes();
}
void play_audio_on_tone(void)
{
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
}
void play_music_on_tone(void)
{
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
}
void play_music_scale(void)
{
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
}
#endif /* AUDIO_ENABLE */