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Move RGBLight animations to data driven (#21635)

* Move RGBLight animations to data driven, 0-9

* Move RGBLight animations to data driven, A

* Move RGBLight animations to data driven, B

* Move RGBLight animations to data driven, C

* Move RGBLight animations to data driven, D

* Move RGBLight animations to data driven, E

* Move RGBLight animations to data driven, F

* Move RGBLight animations to data driven, G

* Move RGBLight animations to data driven, H

* Move RGBLight animations to data driven, handwired

* Move RGBLight animations to data driven, I

* Move RGBLight animations to data driven, J

* Move RGBLight animations to data driven, K

* Move RGBLight animations to data driven, L

* Move RGBLight animations to data driven, M

* Move RGBLight animations to data driven, N

* Move RGBLight animations to data driven, O

* Move RGBLight animations to data driven, P

* Move RGBLight animations to data driven, Q

* Move RGBLight animations to data driven, R

* Move RGBLight animations to data driven, S

* Move RGBLight animations to data driven, T

* Move RGBLight animations to data driven, U

* Move RGBLight animations to data driven, V

* Move RGBLight animations to data driven, W

* Move RGBLight animations to data driven, X

* Move RGBLight animations to data driven, Y

* Move RGBLight animations to data driven, Z

* Fix incorrect placement

* Fix build failures and mismatches
This commit is contained in:
Ryan 2023-08-24 07:11:39 +10:00 committed by GitHub
parent 79491e35e1
commit 023d644bb6
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GPG key ID: 4AEE18F83AFDEB23
1830 changed files with 11415 additions and 14514 deletions

View file

@ -24,16 +24,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define WS2812_DMA_CHANNEL 2 // DMA Channel for TIMx_UP, see the respective reference manual for the appropriate values for your MCU.
#define WS2812_PWM_TARGET_PERIOD 800000
# define RGBLIGHT_EFFECT_BREATHING
# define RGBLIGHT_EFFECT_RAINBOW_MOOD
# define RGBLIGHT_EFFECT_RAINBOW_SWIRL
# define RGBLIGHT_EFFECT_SNAKE
# define RGBLIGHT_EFFECT_KNIGHT
# define RGBLIGHT_EFFECT_CHRISTMAS
# define RGBLIGHT_EFFECT_STATIC_GRADIENT
//# define RGBLIGHT_EFFECT_RGB_TEST
# define RGBLIGHT_EFFECT_ALTERNATING
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */

View file

@ -13,7 +13,17 @@
"brightness_steps": 8,
"led_count": 24,
"sleep": true,
"led_map": [0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 23, 21, 19, 17, 15, 13, 11, 9, 7, 5, 3, 1]
"led_map": [0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 23, 21, 19, 17, 15, 13, 11, 9, 7, 5, 3, 1],
"animations": {
"breathing": true,
"rainbow_mood": true,
"rainbow_swirl": true,
"snake": true,
"knight": true,
"christmas": true,
"static_gradient": true,
"alternating": true
}
},
"ws2812": {
"pin": "B9"