Typedef'ed layer_state_t to uint32_t (#3637)
* Typedef'ed layer_state_t to uint32_t. This enables future work with layer_state_t to uint8_t for optimization purposes. * Removed accidental xeal60 commit * Revert to egyptian brackets, added sizeof(layer_state_t) so when layer_state_t is redefined it will automagically work. * Add additional typedefs * Add checks for setting layer state * Update tmk_core/common/action_layer.h Co-Authored-By: alex-ong <the.onga@gmail.com> * Revert commit.
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6 changed files with 50 additions and 42 deletions
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@ -13,14 +13,14 @@
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/** \brief Default Layer State
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*/
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uint32_t default_layer_state = 0;
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layer_state_t default_layer_state = 0;
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/** \brief Default Layer State Set At user Level
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*
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* Run user code on default layer state change
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*/
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__attribute__((weak))
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uint32_t default_layer_state_set_user(uint32_t state) {
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layer_state_t default_layer_state_set_user(layer_state_t state) {
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return state;
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}
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@ -29,7 +29,7 @@ uint32_t default_layer_state_set_user(uint32_t state) {
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* Run keyboard code on default layer state change
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*/
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__attribute__((weak))
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uint32_t default_layer_state_set_kb(uint32_t state) {
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layer_state_t default_layer_state_set_kb(layer_state_t state) {
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return default_layer_state_set_user(state);
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}
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@ -37,7 +37,7 @@ uint32_t default_layer_state_set_kb(uint32_t state) {
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*
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* Static function to set the default layer state, prints debug info and clears keys
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*/
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static void default_layer_state_set(uint32_t state) {
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static void default_layer_state_set(layer_state_t state) {
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state = default_layer_state_set_kb(state);
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debug("default_layer_state: ");
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default_layer_debug(); debug(" to ");
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@ -62,7 +62,7 @@ void default_layer_debug(void) {
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*
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* Sets the default layer state.
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*/
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void default_layer_set(uint32_t state) {
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void default_layer_set(layer_state_t state) {
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default_layer_state_set(state);
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}
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@ -71,21 +71,21 @@ void default_layer_set(uint32_t state) {
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*
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* Turns on the default layer based on matching bits between specifed layer and existing layer state
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*/
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void default_layer_or(uint32_t state) {
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void default_layer_or(layer_state_t state) {
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default_layer_state_set(default_layer_state | state);
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}
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/** \brief Default Layer And
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*
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* Turns on default layer based on matching enabled bits between specifed layer and existing layer state
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*/
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void default_layer_and(uint32_t state) {
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void default_layer_and(layer_state_t state) {
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default_layer_state_set(default_layer_state & state);
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}
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/** \brief Default Layer Xor
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*
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* Turns on default layer based on non-matching bits between specifed layer and existing layer state
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*/
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void default_layer_xor(uint32_t state) {
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void default_layer_xor(layer_state_t state) {
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default_layer_state_set(default_layer_state ^ state);
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}
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#endif
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@ -94,14 +94,14 @@ void default_layer_xor(uint32_t state) {
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#ifndef NO_ACTION_LAYER
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/** \brief Keymap Layer State
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*/
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uint32_t layer_state = 0;
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layer_state_t layer_state = 0;
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/** \brief Layer state set user
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*
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* Runs user code on layer state change
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*/
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__attribute__((weak))
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uint32_t layer_state_set_user(uint32_t state) {
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layer_state_t layer_state_set_user(layer_state_t state) {
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return state;
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}
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@ -110,7 +110,7 @@ uint32_t layer_state_set_user(uint32_t state) {
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* Runs keyboard code on layer state change
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*/
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__attribute__((weak))
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uint32_t layer_state_set_kb(uint32_t state) {
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layer_state_t layer_state_set_kb(layer_state_t state) {
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return layer_state_set_user(state);
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}
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@ -118,7 +118,7 @@ uint32_t layer_state_set_kb(uint32_t state) {
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*
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* Sets the layer to match the specifed state (a bitmask)
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*/
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void layer_state_set(uint32_t state) {
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void layer_state_set(layer_state_t state) {
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state = layer_state_set_kb(state);
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dprint("layer_state: ");
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layer_debug(); dprint(" to ");
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@ -151,7 +151,7 @@ bool layer_state_is(uint8_t layer) {
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*
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* Used for comparing layers {mostly used for unit testing}
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*/
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bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
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bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {
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if (!cmp_layer_state) { return layer == 0; }
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return (cmp_layer_state & (1UL<<layer)) != 0;
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}
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@ -192,21 +192,21 @@ void layer_invert(uint8_t layer) {
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*
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* Turns on layers based on matching bits between specifed layer and existing layer state
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*/
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void layer_or(uint32_t state) {
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void layer_or(layer_state_t state) {
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layer_state_set(layer_state | state);
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}
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/** \brief Layer and
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*
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* Turns on layers based on matching enabled bits between specifed layer and existing layer state
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*/
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void layer_and(uint32_t state) {
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void layer_and(layer_state_t state) {
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layer_state_set(layer_state & state);
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}
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/** \brief Layer xor
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*
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* Turns on layers based on non-matching bits between specifed layer and existing layer state
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*/
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void layer_xor(uint32_t state) {
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void layer_xor(layer_state_t state) {
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layer_state_set(layer_state ^ state);
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}
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@ -301,9 +301,9 @@ uint8_t layer_switch_get_layer(keypos_t key) {
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action_t action;
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action.code = ACTION_TRANSPARENT;
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uint32_t layers = layer_state | default_layer_state;
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layer_state_t layers = layer_state | default_layer_state;
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/* check top layer first */
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for (int8_t i = 31; i >= 0; i--) {
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for (int8_t i = sizeof(layer_state_t)-1; i >= 0; i--) {
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if (layers & (1UL << i)) {
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action = action_for_key(i, key);
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if (action.code != ACTION_TRANSPARENT) {
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